Build 123 Changelog
Level Editor Help
Increased Pistol Damage
Credits not showing
Map Generator Options not showing
Demo has been updated as well.
This week we, my brother and I, have achieved a life goal of getting Dungeon Shooter 2 on to Steam! Huzzah!
Now on to what is new and what will be coming.
What’s new in the Steam release:
- Map Editor
- Improved User Interface
- Other minor changes.
What’s coming in the next update for sure:
- Full Controller Support
- Help for the map editor
What we are looking into for future updates:
- More player models
- More enemies
- Workshop Support
- Local CO-OP
If have more feature request let us know.
Thanks for all the support and useful feedback so far.
Dungeon Shooter 2 can now be purchased from Indie Game Stand
New version of Dungeon Shooter 2 has been released.
What’s new in build 121.
- Fancy new HUD. Clicking on a weapon will switch to it.
- Latest news window on main menu screen.
- Godmode option added to game settings.
- Spawn a random monster every 30secs on random tile in the map.
- Crosshair mouse cursor.
- Start up config window.
- Multiplayer enabled in demo.
- Removed damage difficulty scale.
- Player must have ammo with infinite ammo turned on to fire.
- Made start/store area easier to see.
Download the new demo here:
The windows demo is out. Download Now
Constructive feedback is welcome and encouraged.
Dungeon Shooter 2 will have an initial release in April, with many planned updates to follow. More details about what will be in the first release and when coming soon.
SO MUCH stuff has been added, polished, finished that I can’t list it all. We have added more sounds, music, enemies, a new gui, levels, and GIBS! Everyone loves gibs. Video coming soon.
Go play the demo at http://www.rabiddesignstudios.com/projects/dungeon-shooter-2/
New things added since the last update.
Teleporters – Can transport players, monsters, and even weapon projectiles
Monster Portal – spawns new monsters non stop till it is destroyed.
Secondary weapon – grenade
Default mouse cursor
Team support for future game modes like, deathmatch, capture the flag, etc.
Explosion sound to rocket explosion
Infinite Ammo cheat
Muzzle flash to gat turret
Also a bunch of improvements to multiplayer support and may include it in a future demo.